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	<channel>
		<title><![CDATA[Banks Productions Discussion - All Forums]]></title>
		<link>http://banksproductions.info/forum/</link>
		<description><![CDATA[Banks Productions Discussion - http://banksproductions.info/forum]]></description>
		<pubDate>Sun, 20 May 2012 16:12:27 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Banks Pro droping forums]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=24</link>
			<pubDate>Thu, 29 Jul 2010 22:07:29 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=24</guid>
			<description><![CDATA[The forums here at Banks Productions(BanksPro.) are soon to be dropped. That does not mean the end of user interaction here however. BanksPro. is going through some heavy changes to accommodate  the future of the BanksPro. service. That's all for now. <br />
<br />
User registrations are now disabled, however, guests may now download without registration.]]></description>
			<content:encoded><![CDATA[The forums here at Banks Productions(BanksPro.) are soon to be dropped. That does not mean the end of user interaction here however. BanksPro. is going through some heavy changes to accommodate  the future of the BanksPro. service. That's all for now. <br />
<br />
User registrations are now disabled, however, guests may now download without registration.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[to the noobletz on Sony's side.]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=23</link>
			<pubDate>Wed, 12 May 2010 12:21:46 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=23</guid>
			<description><![CDATA[I present you my post on QJ. (and was on ps3-hacks.com but... dunno what happened to it..)<br />
<blockquote><cite>' Wrote:</cite>you can quit being a lazy ass and go find the information your self..<br />
<br />
...on another note i wasn't going to spoon feed you but was at least going to hand you the spoon.. problem is, I can't find my post... xD<br />
<br />
sooo... guess ill summarize here..<br />
<br />
Geohotz hack for the ps3 was a combo of hardware and software. OtherOS was needed for the software side of the hack initially... hence where sonys plan would be valid at all.. keep reading to find out why it NOT valid.<br />
<br />
so anyway, geohotz glitches ram with his hardware hack while spaming memory allocs/deallocs with software (IIRC) which confused the hypervisor into thinking memory was free where it wasn't. He used OtherOS to FIND this vulnerability. I repeat... FIND IT!<br />
after finding it, all you need is a mod chip to do the same thing.. hence why this hack will work on the Slim model that... never had OtherOS...<br />
<br />
now listen up nooblets...<br />
Removing OtherOS now (or then at 3.21) did... NOTHING AT ALL to improve security.. the system is just as cracked now without OtherOS as it was with it. read that last sentence again until its burned into your fkn scull.<br />
<br />
Now.. Since OtherOS WAS used for the initial discovery of this exploit vector, Sony could have made there system a bit more secure BY NEVER HAVING OTHER OS IN THE FIRST PLACE..<br />
<br />
That, would have just slowed things down a bit though...<br />
<br />
I hope your able to understand this(talking to all your ignorant noobz), cause if you are still on Sony side after being informed of this, you are a hopeless waste and unfortunatly are only part of the problem that holds the human species back from being a truly fair and glorious civilization.<br />
<br />
<br />
Please please, next time ANYTHING happens and you don't know EVERYTHING about it... just STFU or learn about it and then form an opinion and speak.</blockquote>
]]></description>
			<content:encoded><![CDATA[I present you my post on QJ. (and was on ps3-hacks.com but... dunno what happened to it..)<br />
<blockquote><cite>' Wrote:</cite>you can quit being a lazy ass and go find the information your self..<br />
<br />
...on another note i wasn't going to spoon feed you but was at least going to hand you the spoon.. problem is, I can't find my post... xD<br />
<br />
sooo... guess ill summarize here..<br />
<br />
Geohotz hack for the ps3 was a combo of hardware and software. OtherOS was needed for the software side of the hack initially... hence where sonys plan would be valid at all.. keep reading to find out why it NOT valid.<br />
<br />
so anyway, geohotz glitches ram with his hardware hack while spaming memory allocs/deallocs with software (IIRC) which confused the hypervisor into thinking memory was free where it wasn't. He used OtherOS to FIND this vulnerability. I repeat... FIND IT!<br />
after finding it, all you need is a mod chip to do the same thing.. hence why this hack will work on the Slim model that... never had OtherOS...<br />
<br />
now listen up nooblets...<br />
Removing OtherOS now (or then at 3.21) did... NOTHING AT ALL to improve security.. the system is just as cracked now without OtherOS as it was with it. read that last sentence again until its burned into your fkn scull.<br />
<br />
Now.. Since OtherOS WAS used for the initial discovery of this exploit vector, Sony could have made there system a bit more secure BY NEVER HAVING OTHER OS IN THE FIRST PLACE..<br />
<br />
That, would have just slowed things down a bit though...<br />
<br />
I hope your able to understand this(talking to all your ignorant noobz), cause if you are still on Sony side after being informed of this, you are a hopeless waste and unfortunatly are only part of the problem that holds the human species back from being a truly fair and glorious civilization.<br />
<br />
<br />
Please please, next time ANYTHING happens and you don't know EVERYTHING about it... just STFU or learn about it and then form an opinion and speak.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[RELEASE] - XHTML Tube]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=22</link>
			<pubDate>Wed, 05 May 2010 19:20:37 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=22</guid>
			<description><![CDATA[I prefer to stick to XHTML 1.1, AFAIK the strictest rule set for web design.<br />
currently this has YouTube support for XHTML1.1 compliance. Later i might add support for the others, but I'm only gonna add them as i need them.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".7z" />&nbsp;&nbsp;<a href="attachment.php?aid=20" target="_blank">XHTML Tube.7z</a> (Size: 855 bytes / Downloads: 132)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I prefer to stick to XHTML 1.1, AFAIK the strictest rule set for web design.<br />
currently this has YouTube support for XHTML1.1 compliance. Later i might add support for the others, but I'm only gonna add them as i need them.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".7z" />&nbsp;&nbsp;<a href="attachment.php?aid=20" target="_blank">XHTML Tube.7z</a> (Size: 855 bytes / Downloads: 132)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(WIP) - My Homepage]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=21</link>
			<pubDate>Wed, 05 May 2010 11:16:26 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=21</guid>
			<description><![CDATA[<div style="text-align: center;">Name subject to change.<br />
The homepage used here on <a href="http://banksproductions.info" target="_blank">my site</a>, includes admin panel and project posting.<br />
current snapshots can be viewed at <a href="http://levone.getmyip.com/netbeans/" target="_blank">http://levone.getmyip.com/netbeans/</a> as well as other web dev projects if i have my debug server running.<br />
<br />
on an unrelated note... kinda like the name Beta Projects.. wish i would have named my site that... oh well just checked and the name is taken but some blank page... </div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">Name subject to change.<br />
The homepage used here on <a href="http://banksproductions.info" target="_blank">my site</a>, includes admin panel and project posting.<br />
current snapshots can be viewed at <a href="http://levone.getmyip.com/netbeans/" target="_blank">http://levone.getmyip.com/netbeans/</a> as well as other web dev projects if i have my debug server running.<br />
<br />
on an unrelated note... kinda like the name Beta Projects.. wish i would have named my site that... oh well just checked and the name is taken but some blank page... </div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moved and changed name]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=20</link>
			<pubDate>Wed, 28 Apr 2010 22:23:21 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=20</guid>
			<description><![CDATA[The site has been moved to <a href="http://banksproductions.info" target="_blank">http://banksproductions.info</a> and has been renamed to <span style="font-weight: bold;">Banks Projects Discussion</span>.<br />
<br />
The reasons for this change is to break away from 000webhost.com and there free hosting limitations. Also, now that there is a much better server powering the site, i am able to better incorporate my projects with the this site.<br />
<br />
There are plans for a homepage rather then a redirect to the forums however that is a very low priority.<br />
<br />
Any questions? Feel free to ask...]]></description>
			<content:encoded><![CDATA[The site has been moved to <a href="http://banksproductions.info" target="_blank">http://banksproductions.info</a> and has been renamed to <span style="font-weight: bold;">Banks Projects Discussion</span>.<br />
<br />
The reasons for this change is to break away from 000webhost.com and there free hosting limitations. Also, now that there is a much better server powering the site, i am able to better incorporate my projects with the this site.<br />
<br />
There are plans for a homepage rather then a redirect to the forums however that is a very low priority.<br />
<br />
Any questions? Feel free to ask...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[artist needed for RISK]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=17</link>
			<pubDate>Thu, 25 Feb 2010 22:29:37 -0500</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=17</guid>
			<description><![CDATA[way back .. <a href="http://www.psp-hacks.com/forums/f120/risk-hombrew-t231385/" target="_blank">http://www.psp-hacks.com/forums/f120/ris...w-t231385/</a><br />
<br />
yea, im starting that..<br />
<br />
<a href="http://code.google.com/p/risk-world-conquest/" target="_blank">http://code.google.com/p/risk-world-conquest/</a><br />
<br />
very early stages, so don't get your hopes up thinking something is playable yet...<br />
<br />
anyway, i need me an artist..<br />
<br />
I need someone who can create game boards and and UI graphics.<br />
<br />
This is a multi-platform project, so separate art for psp and pc may be needed.<br />
<br />
If your interested, let me know.<br />
<br />
NOTE:<br />
the project still being early may require you to be ok with changes from time to time..<br />
<br />
also, im not very art savvy so .. don't get to annoyed with meh!]]></description>
			<content:encoded><![CDATA[way back .. <a href="http://www.psp-hacks.com/forums/f120/risk-hombrew-t231385/" target="_blank">http://www.psp-hacks.com/forums/f120/ris...w-t231385/</a><br />
<br />
yea, im starting that..<br />
<br />
<a href="http://code.google.com/p/risk-world-conquest/" target="_blank">http://code.google.com/p/risk-world-conquest/</a><br />
<br />
very early stages, so don't get your hopes up thinking something is playable yet...<br />
<br />
anyway, i need me an artist..<br />
<br />
I need someone who can create game boards and and UI graphics.<br />
<br />
This is a multi-platform project, so separate art for psp and pc may be needed.<br />
<br />
If your interested, let me know.<br />
<br />
NOTE:<br />
the project still being early may require you to be ok with changes from time to time..<br />
<br />
also, im not very art savvy so .. don't get to annoyed with meh!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(SLEEP, WIP) <PC, PSP> Risk World Conquest]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=16</link>
			<pubDate>Wed, 24 Feb 2010 09:00:28 -0500</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=16</guid>
			<description><![CDATA[Work has finally begun on Risk World Conquest.<br />
<br />
Currently in <span style="font-style: italic;">very</span> early stages.<br />
<br />
<del>You can stay up-to-date at <a href="http://code.google.com/p/risk-world-conquest/" target="_blank">http://code.google.com/p/risk-world-conquest/</a></del><br />
Unfortunately, due to the project moving to closed source, you will e unable to follow the project in real time at this time.]]></description>
			<content:encoded><![CDATA[Work has finally begun on Risk World Conquest.<br />
<br />
Currently in <span style="font-style: italic;">very</span> early stages.<br />
<br />
<del>You can stay up-to-date at <a href="http://code.google.com/p/risk-world-conquest/" target="_blank">http://code.google.com/p/risk-world-conquest/</a></del><br />
Unfortunately, due to the project moving to closed source, you will e unable to follow the project in real time at this time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[forum alive?]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=15</link>
			<pubDate>Mon, 08 Feb 2010 22:28:06 -0500</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=15</guid>
			<description><![CDATA[is this forum still alive and do you check it regularly?]]></description>
			<content:encoded><![CDATA[is this forum still alive and do you check it regularly?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(SLEEP) - LAN-Talk]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=13</link>
			<pubDate>Fri, 22 Jan 2010 16:06:54 -0500</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=13</guid>
			<description><![CDATA[<div style="text-align: center;"><span style="font-size: large;">LAN-Talk</span></div>
<div style="text-align: center;"><span style="font-size: small;">current version: alpha rev. 1</span></div>
<br />
<br />
A simple LAN chatting application for windows.<br />
I'm coding this to familiarize myself with the Windows API and with network programming using <a href="http://www.boost.org/" target="_blank">Boost's</a> ASIO library.<br />
<br />
<span style="font-weight: bold;">How to use Alpha:</span><br />
<br />
You must have the host pc's IPv4 address set to "192.168.1.2".<br />
This requirement will be removed in Beta and Release stages, or possibly in a future Alpha.<br />
<br />
The host must select "Host" from the "Network" menu.<br />
<br />
All clients must select "Client" from the "Network" menu.<br />
<br />
There must be a host before clients or you must restart each client.<br />
<br />
Shift+Enter to send messages.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=16" target="_blank">LanTalk.zip</a> (Size: 69.43 KB / Downloads: 153)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: large;">LAN-Talk</span></div>
<div style="text-align: center;"><span style="font-size: small;">current version: alpha rev. 1</span></div>
<br />
<br />
A simple LAN chatting application for windows.<br />
I'm coding this to familiarize myself with the Windows API and with network programming using <a href="http://www.boost.org/" target="_blank">Boost's</a> ASIO library.<br />
<br />
<span style="font-weight: bold;">How to use Alpha:</span><br />
<br />
You must have the host pc's IPv4 address set to "192.168.1.2".<br />
This requirement will be removed in Beta and Release stages, or possibly in a future Alpha.<br />
<br />
The host must select "Host" from the "Network" menu.<br />
<br />
All clients must select "Client" from the "Network" menu.<br />
<br />
There must be a host before clients or you must restart each client.<br />
<br />
Shift+Enter to send messages.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/zip.gif" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=16" target="_blank">LanTalk.zip</a> (Size: 69.43 KB / Downloads: 153)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[site looks good]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=12</link>
			<pubDate>Fri, 18 Sep 2009 10:43:01 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=12</guid>
			<description><![CDATA[site looks good]]></description>
			<content:encoded><![CDATA[site looks good]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(SLEEP) [WIP] - Mine Blaster]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=11</link>
			<pubDate>Thu, 17 Sep 2009 20:52:03 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=11</guid>
			<description><![CDATA[A new shooter im working on sporting <a href="http://levoneprojects.net23.net/forum/showthread.php?tid=6" target="_blank">my own particle engine</a>.<br />
<br />
not finished and i plan on making this a full featured game.<br />
also planning to port over to the psp.<br />
<br />
here is a worthless video hosted on youtube that shows basically nothing. youtube video quality kinda sucks.<br />
<br />
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/d7Kip_1Nr0E"><param name="movie" value="http://www.youtube.com/v/d7Kip_1Nr0E" /><param name="allowFullScreen" value="true" /></object><br />
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/YqMWNnE7p4I"><param name="movie" value="http://www.youtube.com/v/YqMWNnE7p4I" /><param name="allowFullScreen" value="true" /></object><br />
<br />
here is a picture to show the fine detail that the video lacks...<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=12" target="_blank">mine blaster.png</a> (Size: 19.6 KB / Downloads: 100)
<!-- end: postbit_attachments_attachment --><br />
<br />
current controls are:<br />
left mouse = left gun;<br />
right mouse = right gun;<br />
move mouse = move ship;<br />
Esc = free mouse;<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=11" target="_blank">Mine Blaster preview 2.rar</a> (Size: 253.36 KB / Downloads: 131)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[A new shooter im working on sporting <a href="http://levoneprojects.net23.net/forum/showthread.php?tid=6" target="_blank">my own particle engine</a>.<br />
<br />
not finished and i plan on making this a full featured game.<br />
also planning to port over to the psp.<br />
<br />
here is a worthless video hosted on youtube that shows basically nothing. youtube video quality kinda sucks.<br />
<br />
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/d7Kip_1Nr0E"><param name="movie" value="http://www.youtube.com/v/d7Kip_1Nr0E" /><param name="allowFullScreen" value="true" /></object><br />
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/YqMWNnE7p4I"><param name="movie" value="http://www.youtube.com/v/YqMWNnE7p4I" /><param name="allowFullScreen" value="true" /></object><br />
<br />
here is a picture to show the fine detail that the video lacks...<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=12" target="_blank">mine blaster.png</a> (Size: 19.6 KB / Downloads: 100)
<!-- end: postbit_attachments_attachment --><br />
<br />
current controls are:<br />
left mouse = left gun;<br />
right mouse = right gun;<br />
move mouse = move ship;<br />
Esc = free mouse;<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=11" target="_blank">Mine Blaster preview 2.rar</a> (Size: 253.36 KB / Downloads: 131)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SDL Particle Engine]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=6</link>
			<pubDate>Fri, 11 Sep 2009 12:10:03 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=6</guid>
			<description><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current version == 1.1</div></span></span><br />
<br />
This is a little particle engine i coded up for the hell of it.<br />
made for sdl so it will only work with sdl apps.<br />
<br />
more info is in the docs.<br />
<br />
there is also a sample.<br />
<br />
if you do use this in an app, please give me some credit.<br />
<br />
<br />
<span style="font-weight: bold;">change log</span>:<br />
<div><div class="spoiler_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> - performance increases and uses MUCH less ram.</div></div><div><div class="spoiler_header">1.0 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> - initial release.</div></div><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=8" target="_blank">particle engine 1.0 – 9-11-2009.rar</a> (Size: 220.51 KB / Downloads: 101)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=13" target="_blank">particle engine 1.1.rar</a> (Size: 1.26 KB / Downloads: 99)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current version == 1.1</div></span></span><br />
<br />
This is a little particle engine i coded up for the hell of it.<br />
made for sdl so it will only work with sdl apps.<br />
<br />
more info is in the docs.<br />
<br />
there is also a sample.<br />
<br />
if you do use this in an app, please give me some credit.<br />
<br />
<br />
<span style="font-weight: bold;">change log</span>:<br />
<div><div class="spoiler_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> - performance increases and uses MUCH less ram.</div></div><div><div class="spoiler_header">1.0 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> - initial release.</div></div><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=8" target="_blank">particle engine 1.0 – 9-11-2009.rar</a> (Size: 220.51 KB / Downloads: 101)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=13" target="_blank">particle engine 1.1.rar</a> (Size: 1.26 KB / Downloads: 99)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(CANCELED) - custom pacman]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=5</link>
			<pubDate>Thu, 13 Aug 2009 16:01:52 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=5</guid>
			<description><![CDATA[***honestly, i got bored coding this so projects on hold.****<br />
<br />
a pacman game where you can make your own levels.<br />
<br />
already got improvements and features planned for future versions even the v1 isn't even out yet.<br />
<br />
not to much to talk about here yet but heres a snap shot of a very early lvl editor.<br />
<img src="http://i25.tinypic.com/fbajbn.png" border="0" alt="[Image: fbajbn.png]" /><br />
<br />
like i said, its not done yet. i had to start over, but here is the version planning. everything will remain backwards compatible. (you can play old levels on the latest version of the game.)<br />
(mainly the added features will be just new things you can add to your levels, since pacman is well.... pacman.)<br />
<br />
<span style="font-weight: bold;">V1:</span><ul>
<li><div><div class="spoiler_header">basic level editing <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
you can make your own tile sheets that contain a...<ul>
<li>Floor Tile</li>
<li>Left to right wall tile</li>
<li>Top to Bottom wall tile</li>
<li>Top, Right, Left intersection tile</li>
<li>Bottom, Right, Left intersection tile</li>
<li>Bottom, Left, Top intersection tile</li>
<li>Bottom, Right, Top intersection tile</li>
<li>Top Right edge tile</li>
<li>Top Left edge tile</li>
<li>Bottom Right edge tile</li>
<li>Bottom Left edge tile<br />
</li></ul>
</div></div></li></ul>
<br />
<span style="font-weight: bold;">V2:</span><ul>
<li><div><div class="spoiler_header">will have more user friendly tiling system for the level creator. <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
the current tileing system requires that you draw all angles of a tile. the new system will only require one preset angle and it will create the rest from that.<br />
..this can actually take away one customization aspect. however future plans will make this a VERY custom and very big pacman lvl game thing...</li>
<li><div><div class="spoiler_header">level pack support <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
currently you can make a level... that it.<br />
when you beat the level, you select a new level and play that level.<br />
level packs will be a level makers choice so they can make a series of levels to play. kinda like how the real pacman is, you beat a level, it takes you to a somewhat harder level... simple.</div></div></div></div></li></ul>
<br />
<span style="font-weight: bold;">V3:</span><ul>
<li><div><div class="spoiler_header">unofficially decided... <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
extending tiling system.<br />
possibility of adding user set tile names, codes, and even whether or not its a collide-able tile.</div></div></li></ul>
]]></description>
			<content:encoded><![CDATA[***honestly, i got bored coding this so projects on hold.****<br />
<br />
a pacman game where you can make your own levels.<br />
<br />
already got improvements and features planned for future versions even the v1 isn't even out yet.<br />
<br />
not to much to talk about here yet but heres a snap shot of a very early lvl editor.<br />
<img src="http://i25.tinypic.com/fbajbn.png" border="0" alt="[Image: fbajbn.png]" /><br />
<br />
like i said, its not done yet. i had to start over, but here is the version planning. everything will remain backwards compatible. (you can play old levels on the latest version of the game.)<br />
(mainly the added features will be just new things you can add to your levels, since pacman is well.... pacman.)<br />
<br />
<span style="font-weight: bold;">V1:</span><ul>
<li><div><div class="spoiler_header">basic level editing <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
you can make your own tile sheets that contain a...<ul>
<li>Floor Tile</li>
<li>Left to right wall tile</li>
<li>Top to Bottom wall tile</li>
<li>Top, Right, Left intersection tile</li>
<li>Bottom, Right, Left intersection tile</li>
<li>Bottom, Left, Top intersection tile</li>
<li>Bottom, Right, Top intersection tile</li>
<li>Top Right edge tile</li>
<li>Top Left edge tile</li>
<li>Bottom Right edge tile</li>
<li>Bottom Left edge tile<br />
</li></ul>
</div></div></li></ul>
<br />
<span style="font-weight: bold;">V2:</span><ul>
<li><div><div class="spoiler_header">will have more user friendly tiling system for the level creator. <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
the current tileing system requires that you draw all angles of a tile. the new system will only require one preset angle and it will create the rest from that.<br />
..this can actually take away one customization aspect. however future plans will make this a VERY custom and very big pacman lvl game thing...</li>
<li><div><div class="spoiler_header">level pack support <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
currently you can make a level... that it.<br />
when you beat the level, you select a new level and play that level.<br />
level packs will be a level makers choice so they can make a series of levels to play. kinda like how the real pacman is, you beat a level, it takes you to a somewhat harder level... simple.</div></div></div></div></li></ul>
<br />
<span style="font-weight: bold;">V3:</span><ul>
<li><div><div class="spoiler_header">unofficially decided... <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
extending tiling system.<br />
possibility of adding user set tile names, codes, and even whether or not its a collide-able tile.</div></div></li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(SLEEP) [ALPHA] <PC, PSP> - UNO]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=3</link>
			<pubDate>Sat, 23 May 2009 02:21:41 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=3</guid>
			<description><![CDATA[here is the public beta of my UNO card game.<br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current beta version == v0.9</div></span></span><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
psp/pc<br />
Dpad/ left &amp; right arrow == change select card<br />
cross/ down arrow == select card<br />
triangle/ up arrow == game menu <br />
<br />
<div><div class="spoiler_header">gameplay vid <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/3okzskwJHvQ"><param name="movie" value="http://www.youtube.com/v/3okzskwJHvQ" /><param name="allowFullScreen" value="true" /></object></div></div>
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>AI is dumb, just playes the first valid card for now.</li>
<li>when someone goes out, the game exits.</li>
<li>point system not used yet. but it is there.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">NOTES:</span><br />
please report any bugs, suggestions, anything in this thread.<br />
and remember, this is just a beta. the whole exits when game is done thing. thats not a bug. its just a lame "feature" for now.<br />
<br />
<br />
<span style="font-weight: bold;">HOW TO INSTALL:</span><br />
<br />
for the pc, extract the files and click on the executable of your choice.<br />
for the psp select and eboot and place it + the gfx folder in a folder and copy it to the memstick.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=6" target="_blank">SDL_UNO_BETA.rar</a> (Size: 869.25 KB / Downloads: 458)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[here is the public beta of my UNO card game.<br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current beta version == v0.9</div></span></span><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
psp/pc<br />
Dpad/ left &amp; right arrow == change select card<br />
cross/ down arrow == select card<br />
triangle/ up arrow == game menu <br />
<br />
<div><div class="spoiler_header">gameplay vid <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/3okzskwJHvQ"><param name="movie" value="http://www.youtube.com/v/3okzskwJHvQ" /><param name="allowFullScreen" value="true" /></object></div></div>
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>AI is dumb, just playes the first valid card for now.</li>
<li>when someone goes out, the game exits.</li>
<li>point system not used yet. but it is there.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">NOTES:</span><br />
please report any bugs, suggestions, anything in this thread.<br />
and remember, this is just a beta. the whole exits when game is done thing. thats not a bug. its just a lame "feature" for now.<br />
<br />
<br />
<span style="font-weight: bold;">HOW TO INSTALL:</span><br />
<br />
for the pc, extract the files and click on the executable of your choice.<br />
for the psp select and eboot and place it + the gfx folder in a folder and copy it to the memstick.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=6" target="_blank">SDL_UNO_BETA.rar</a> (Size: 869.25 KB / Downloads: 458)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(BRANCHING, CANCELED) Tile Flipper]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=2</link>
			<pubDate>Sat, 16 May 2009 03:52:03 -0400</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=2</guid>
			<description><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current release == r2</div></span></span><br />
<br />
<span style="font-weight: bold;">GAMEPLAY</span>:<br />
<br />
what you have to do is get all the tiles one color.<br />
<del>red or blue</del> yellow or orange, it doesn't matter.<br />
however, its not as easy as it sounds, when you select a tile, all tiles around it flip to the other color as well as the selected.<br />
<br />
<br />
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/iCl7QAnvdBA"><param name="movie" value="http://www.youtube.com/v/iCl7QAnvdBA" /><param name="allowFullScreen" value="true" /></object><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
<br />
Dpad == move tile selector <br />
cross == Flip tiles<br />
start == game menu<br />
<br />
<div><div class="spoiler_header">second release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i39.tinypic.com/1sgzr5.jpg" border="0" alt="[Image: 1sgzr5.jpg]" /></div></div>
<div><div class="spoiler_header">first release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i43.tinypic.com/25rh5sm.jpg" border="0" alt="[Image: 25rh5sm.jpg]" /><br />
<img src="http://i42.tinypic.com/2hdo9w6.jpg" border="0" alt="[Image: 2hdo9w6.jpg]" /><br />
<img src="http://i42.tinypic.com/20t3412.jpg" border="0" alt="[Image: 20t3412.jpg]" /></div></div>
<br />
<span style="font-weight: bold;">Change Log:</span><br />
<span style="font-style: italic;">v2</span><ul>
<li>difficulty selection</li>
<li>better graphics</li>
<li>move counter</li>
<li>saving &amp; loading feature</li>
<li>ICON0<br />
</li></ul>
<span style="font-style: italic;">v1</span><ul>
<li>basic gameplay in place.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>when saving, movement counter is not saved.<br />
</li></ul>
<br />
<br />
In next release list:<ul>
<li>dunno yet.<br />
</li></ul>
Todo list:<ul>
<li>possible ad-hoc 2 player modes.</li>
<li>trophy/achievements.</li>
<li>more...<br />
</li></ul>
<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=4" target="_blank">pspjokes new puzzle.rar</a> (Size: 72.78 KB / Downloads: 129)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=5" target="_blank">pspjokes new puzzle r2.rar</a> (Size: 80.38 KB / Downloads: 378)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current release == r2</div></span></span><br />
<br />
<span style="font-weight: bold;">GAMEPLAY</span>:<br />
<br />
what you have to do is get all the tiles one color.<br />
<del>red or blue</del> yellow or orange, it doesn't matter.<br />
however, its not as easy as it sounds, when you select a tile, all tiles around it flip to the other color as well as the selected.<br />
<br />
<br />
<object type="application/x-shockwave-flash" style="width:480px; height:385px;" data="http://www.youtube.com/v/iCl7QAnvdBA"><param name="movie" value="http://www.youtube.com/v/iCl7QAnvdBA" /><param name="allowFullScreen" value="true" /></object><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
<br />
Dpad == move tile selector <br />
cross == Flip tiles<br />
start == game menu<br />
<br />
<div><div class="spoiler_header">second release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i39.tinypic.com/1sgzr5.jpg" border="0" alt="[Image: 1sgzr5.jpg]" /></div></div>
<div><div class="spoiler_header">first release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i43.tinypic.com/25rh5sm.jpg" border="0" alt="[Image: 25rh5sm.jpg]" /><br />
<img src="http://i42.tinypic.com/2hdo9w6.jpg" border="0" alt="[Image: 2hdo9w6.jpg]" /><br />
<img src="http://i42.tinypic.com/20t3412.jpg" border="0" alt="[Image: 20t3412.jpg]" /></div></div>
<br />
<span style="font-weight: bold;">Change Log:</span><br />
<span style="font-style: italic;">v2</span><ul>
<li>difficulty selection</li>
<li>better graphics</li>
<li>move counter</li>
<li>saving &amp; loading feature</li>
<li>ICON0<br />
</li></ul>
<span style="font-style: italic;">v1</span><ul>
<li>basic gameplay in place.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>when saving, movement counter is not saved.<br />
</li></ul>
<br />
<br />
In next release list:<ul>
<li>dunno yet.<br />
</li></ul>
Todo list:<ul>
<li>possible ad-hoc 2 player modes.</li>
<li>trophy/achievements.</li>
<li>more...<br />
</li></ul>
<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=4" target="_blank">pspjokes new puzzle.rar</a> (Size: 72.78 KB / Downloads: 129)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=5" target="_blank">pspjokes new puzzle r2.rar</a> (Size: 80.38 KB / Downloads: 378)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(CANCELED) [RELEASE] - Power Manager]]></title>
			<link>http://banksproductions.info/forum/showthread.php?tid=1</link>
			<pubDate>Sat, 24 Jan 2009 21:39:55 -0500</pubDate>
			<guid isPermaLink="false">http://banksproductions.info/forum/showthread.php?tid=1</guid>
			<description><![CDATA[<span style="font-size: large;"><div style="text-align: center;">Current public version: <span style="font-weight: bold;">2.1</span></div></span><br />
note that im probably not even gonna bother with this anymore.. i don't even use it anymore.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Features:</span></span><br />
Allows you to reach brightness level 99.(same as 100)<br />
Plug psp in to charger to unlock the full brightness of the screen.(higher then the fourth brightness<br />
off the slim)<br />
Plug psp in to charger for forced 333mhz cpu clock.<br />
can auto-clock the cpu based on usage.(to save more power.)<br />
can enable/disable the MAX brightness when plugged in.<br />
works along-side CWCheat for increased power saving.<br />
CW-Cheat Companion Mode(see notes)<br />
Companion Mode is enabled by defualt, to disable see controls.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Changelog:</span></span><br />
<br />
<span style="font-weight: bold;">v2.1</span><ul>
<li>added ability to turn on and off maximum brightness anytime.</li>
<li>added ability to set your own custom brightness.</li>
<li>added ability to set power saving brightness when battery is low</li>
<li>added ability to set your own battery low percentage</li>
<li>added ability to automatically enable max brightness when pluged in.</li>
<li>added new cwcheat compatibility mode.</li>
<li>added config file.</li>
<li>changed/added controls.</li>
<li>Released with PMI.</li>
<li>Other small things.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v2.0:</span><ul>
<li>added ability to turn on and off maximum brightness.</li>
<li>added CW-Cheat Companion Mode.</li>
<li>Greatly optimized code.</li>
<li>Decreased CPU usage.</li>
<li>replaced hold start while booting or luanching game to enable auto-clocker with ability to switch on and off anytime.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v1.0:</span><ul>
<li>Plug psp in to charger to unlock the full brightness of the screen.</li>
<li>can auto-clock the cpu based on usage</li>
<li>Optimized code.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v0.1:</span><ul>
<li>plug psp in to force cpu clock to 333mhz.<br />
</li></ul>
<br />
<br />
<br />
Read the included readme for more info.<br />
<br />
please post bug reports here.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=1" target="_blank">power manager v2.0.rar</a> (Size: 3.23 KB / Downloads: 124)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=2" target="_blank">Power Manager 2.1.rar</a> (Size: 417.32 KB / Downloads: 478)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><div style="text-align: center;">Current public version: <span style="font-weight: bold;">2.1</span></div></span><br />
note that im probably not even gonna bother with this anymore.. i don't even use it anymore.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Features:</span></span><br />
Allows you to reach brightness level 99.(same as 100)<br />
Plug psp in to charger to unlock the full brightness of the screen.(higher then the fourth brightness<br />
off the slim)<br />
Plug psp in to charger for forced 333mhz cpu clock.<br />
can auto-clock the cpu based on usage.(to save more power.)<br />
can enable/disable the MAX brightness when plugged in.<br />
works along-side CWCheat for increased power saving.<br />
CW-Cheat Companion Mode(see notes)<br />
Companion Mode is enabled by defualt, to disable see controls.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Changelog:</span></span><br />
<br />
<span style="font-weight: bold;">v2.1</span><ul>
<li>added ability to turn on and off maximum brightness anytime.</li>
<li>added ability to set your own custom brightness.</li>
<li>added ability to set power saving brightness when battery is low</li>
<li>added ability to set your own battery low percentage</li>
<li>added ability to automatically enable max brightness when pluged in.</li>
<li>added new cwcheat compatibility mode.</li>
<li>added config file.</li>
<li>changed/added controls.</li>
<li>Released with PMI.</li>
<li>Other small things.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v2.0:</span><ul>
<li>added ability to turn on and off maximum brightness.</li>
<li>added CW-Cheat Companion Mode.</li>
<li>Greatly optimized code.</li>
<li>Decreased CPU usage.</li>
<li>replaced hold start while booting or luanching game to enable auto-clocker with ability to switch on and off anytime.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v1.0:</span><ul>
<li>Plug psp in to charger to unlock the full brightness of the screen.</li>
<li>can auto-clock the cpu based on usage</li>
<li>Optimized code.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v0.1:</span><ul>
<li>plug psp in to force cpu clock to 333mhz.<br />
</li></ul>
<br />
<br />
<br />
Read the included readme for more info.<br />
<br />
please post bug reports here.<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=1" target="_blank">power manager v2.0.rar</a> (Size: 3.23 KB / Downloads: 124)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/" border="0" alt=".rar" />&nbsp;&nbsp;<a href="attachment.php?aid=2" target="_blank">Power Manager 2.1.rar</a> (Size: 417.32 KB / Downloads: 478)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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